When the people who brought you Android start working on their very own phone, known as Project Ara, it’s time to get excited.
Haven’t Google created loads of phones in the past?
Yes and no. It’s more accurate to say Google have commissioned smartphones. A range of manufacturers, including LG, Samsung, HTC and most recently Huawei, have been created with the support of Google. The behemoth tech company looks after marketing and design while the manufacturers look after the rest. The difference with Project Ara is Google will build this on their own, though Motorola were involved at the beginning prior to Google acquiring that area of the telecoms business.
The goal of Project Ara
Project Ara is a fascinating endeavour for a lot more than tech reasons. The Google handset is modular, meaning you buy a base model and add the features that you need. The rollout plan aims to have the Project Ara handset reach six billion people, with one million of these people being first time mobile phone users. To encourage adoption, will ship with a basic skeleton for around €50, where the user adds features they want. The benefit here is similar to what Google is attempting with the Daydream and overcomes the problem a similar idea by LG will encounter: having enough base models of one unit to encourage development of compatible modules.
Why we need Project Ara to work
Since 2013, Facebook have been testing various methods of delivering an internet connection to 4.5 billion people never connected before through internet.org. Google are looking to do the same thing with hardware. By creating an affordable handset, adoption rates in poorer areas are likely to increase. Even better is the lifespan on the unit being vastly increased for the user.
Should the user require a better battery life or a camera replaced, they need only replace the related module. Google have also stated that the handset will be open source, meaning anyone can develop modules. The potential here is enormous. Specialist modules can be added to the device for medical use, also being interchangeable without the device being powered off.
Why we want Project Ara to work
There are less world changing reasons we want to see this Google project work. It’s cool. People are upgrading their handsets less frequently than ever, made evident through the latest ComReg report and general handset sales worldwide have slowed. Being able to upgrade elements of your smartphone without throwing it away reduces waste and the cost to the user. Everything about this project is pretty much improving how we think about smartphone.
Finally, modular smartphones are cool. Having a phone that can grow with your needs is an amazing concept. Bring an extra battery unit to a festival or carry a module that acts as a stand for watching movies on train journeys.
Project Ara release date and price
This Google handset is expected to roll out in early 2017 with developer handsets being available later this year.
Have you noticed that it’s becoming increasingly difficult to tell which headlines in your facebook news feed are from news sources and which are from Waterford Whispers News? In recent times, Ireland’s most reliable news sources have started churning out clickbait articles. We take a look at why this is happening and give you access to a premium app to solve the problem.
Dead Tree Media: The fate of newspapers
How we consume news
How we consume news has fundamentally changed in recent years. While older generations are resisting modern methods of consumption, news media outlets who once focussed on print media now focus on delivering their stories electronically. Following the advent of smartphones and increased connectivity, we are never more than a few clicks away from news.
In a recent study, participants outlined how they felt overwhelmed by the volumes of news they are exposed to as they feel “surgically attached” to their smartphones. Take terrorist attacks, like those seen in Paris in 2015. Imagine where you heard about the news and how often you tracked the developments. Social media largely played a part with regular updates – so much in fact, the following Brussel attacks led to police pleading users stop sharing movement details of security operations.
What news we consume
It is with no pleasure we say this, but it is hard to ignore how Sky News and many other news outlets sensationalise stories to keep our attention. Remember, we are being bombarded by news from everywhere so our attention must go to the highest bidder. This has created the biggest problem we face as news consumers: clickbait.
Once upon a time, when everyone bought newspapers, the news was enough. Over the past few years, Irish newspapers have seen revenues drop consistently on an annual basis, with overall circulation figures dropping by 2.5% in 2015. Naturally, with a loss in revenue comes a great challenge to any business, with newspapers being no exception.
Top Irish newspapers realised that moving to digital platforms could provide them with new revenue streams to fill the gap created by younger generations developing their own news habits. The natural progression for this situation was clickbait: headlines designed to peak your interest and make you click, as that click leads to advertising revenue.
The social media problem
The Irish Independent features heavily in this article: once for the problem and once for the solution. What is still Ireland’s top selling weekday newspaper, the Irish Independent is a prime example of online click bait, social media sensationalism and outright ridiculous amounts of ad placement on their website. Finding the news is difficult as their social media feed posts about Courtney Cox’s plastic surgery, while their site advertises a link to “19 funny cats left in the rain” – we really wish this was an exaggeration.
The main problem here is how different generations are consuming news media. The older generations might be trying new methods in their free time, but newspapers are still giving them quality news. Younger generations just seek out sensational news stories while letting their knowledge on international affairs slowly waste away while worrying about Kim Kardashian’s latest – uncensored – naked selfie that was leaked on twitter.
What is the best modern news source?
There is, unfortunately no on news source that is perfect these days. The problem is that the majority have some sort of paid elements in order to keep them running. Our advice is to stop following them on social media and find a way of following them elsewhere. One way to do so, is setting up RSS feeds, but these are dated, clunky and somewhat difficult to use. There is one app which makes life a little easier.
Inkl
We’ve found one app that seems really useful. Launched in mid-2015, Inkl set out with a goal to create what they call “news without clickbait”. Inkl is a premium service for people who want to take keeping up to date with the news seriously.
The basic version of the app will always pull in news from partner publishers, but the premium version is where the really smart things happen. Inkl premium, which costs either six cents per article or €10 per month, removes paid content and also filters out clickbait news headlines. The app also provides you with a Dive Deeper section, showing you related news on the same topic you are reading about.
The final ace up the sleeve of Inkl is the access to premium content. Premium news outlets including Bloomberg and the Washington Post all come courtesy of your Inkl subscription.
We’ve teamed up with Inkl to bring you a free 30-day trial of their premium services, to try out the best way to consume news that we have found. No credit card needed or that nonsense.
Normally it would be easy to let virtual reality advancements, like Google Daydream, pass you by. VR has reached a point where it has become almost impossible to ignore the latest developments, and Daydream deserves all your attention.
What is Google Daydream?
It has been two years since Google shook the VR world with Cardboard. While excitement was growing thanks to the crowd funded Oculus Rift, Google’s simple cardboard solution would allow users to witness VR first hand for €30, if not less. Google is now targeting the wonderful HTC Vive experience.
We were recently blown away by the Vive as the controllers were not as clunky and non-intuitive as we feared. The price, unfortunately, was exactly as we feared. Google Daydream is expected to do exactly what Android did for smartphones. Android provided one uniform platform that manufacturers could all use, basically standardising the smartphone industry while creating opposition for iOS.
Google Daydream should become the platform that all VR app developers aim for, providing an experience on par to the Gear VR but being compatible with more smartphones. The software experience of the headset certain seems to be mimicking the success of Samsung’s creation.
What makes Google Daydream different?
Google Daydream is an ambitious project, but who can doubt Google. The project aims to become the standardised VR platform everyone adopts. We can already imagine one of these sitting in 50% of homes after the launch, so this really is a big deal.
In terms of progress, the Daydream builds upon the simplicity of the Google Cardboard project by including one motion sensor controller, inspired by the success of the HTC Vive. While it is building upon the Cardboard, the Daydream will step the game up significantly, with studios such as Electronic Arts, Ubisoft and Epic games all committing to creating content with the device. A sequel to Gunjack: EVE is expected to be the launch title.
The controller that is included solves a problem many may not have believed existed until the HTC Vive arrived on the market. Such controllers act as a bridge between the you and the immersive world of VR.
Google Daydream release date and price
The headset is likely to enter the market at a Samsung Gear VR price point, so expect to pay €99 of the package. Daydream will available for purchase between late September and early November: just in time for Christmas.
The iPhone SE has launched with a luke-warm response, so naturally everyone is now looking for the latest iPhone 7 rumours and news. Some features might be kept for the Pro model, but here’s what we know so far.
When is the iPhone 7 launching?
As is the norm for Apple, it will be pretty late in the day the the date for the iPhone 7 launch keynote is confirmed. However, it will likely follow suit with previous years and be announced for September 2016.
What new Apple devices will be launching in September?
New phones
Apple are expected to launch the iPhone 7 and the larger iPhone 7 Plus. Rumours have emerged that Apple plan to remove the plus from the title of the latter, opting instead for the “Pro” moniker. This will align the cellular and non-cellular aspects of the Apple business.
Other Apple devices
Come September we could already have the Apple Watch 2. Other than that all that is left to update this year is the iPad Air 3. Last year was an unusual one, as the expected launch of the next generation iPad Air was overlooked by Apple. It’s unlikely another year will pass without an update.
What are the new features of the iPhone 7
iPhone 7 headphone socket
Leaked images show how listening to music on a the Californian designed smartphone will change significantly, in what is arguably the most exciting iPhone 7 rumour to emerge to date.
The image seems to be reliable and shows some very interesting developments. The first time to jump out is the lack of a headphone socket on the bottom of the handset. Apple have teased about this in the past and may finally be making the move to kill 3.5mm headphone jacks.
There are two outstanding alternatives Apple may be plotting; wireless Bluetooth ear-pods or wired headphones through the lightning connector. The latter here is perhaps the most likely, while also offering exciting possibilities. Audio partner, Beats, would not longer require battery packs in their noise-cancelling headphones, instead being able to run power from the smartphone.
Smart Dock feature
The leaked image also shows connectors at the base on the rear of the iPhone 7. This suggests Apple are seeking an alternative to wireless charging, which has proven popular with Samsung. The connector will also open the doors for a range of in-car features and home speakers. Remember when you had to throw out all those 30-pin chargers? The time has come again.
Camera
Apple would appear to be testing the waters with a reasonably big change on the camera front as well. Images have emerged of a dual sensor (right), which will apparently feature on the next generation of iPhone. This isn’t the first time we’ve seen smartphones with dual sensors. Huawei have featured it recently, while it also featured on the HTC One M8.
The leaked schematic shows there is plenty of room on the rear of the handset for this a rumour that should hold some water.
Leaked renders of Apple iPhone 7
Updated 19th May 2016.
What appears to be very high res and quite likely to be true leaks of the iPhone 7’s design have appeared online. Credit to GSM Arena who have sourced these leaked images, and also have more for you to enjoy.
Updated 4th 2016.
Lewis from Unbox Therapy has looked at a mock up of the iPhone 7 Pro.
More iPhone 7 rumours
We’ll keep this post up to date with the latest iPhone 7 news and rumours.
Please, Don’t Touch Anything (PDTA) is one of the most unique games to appear on the Samsung Gear VR to date. We take a look at this crazy puzzler and it’s adaptation to VR.
There are some spoilers throughout but we did try to keep them to a minimum.
What is Please, Don’t Touch Anything all about?
Have you ever just had an urge to press something or do something you simply know you shouldn’t? In a nutshell, that is what the latest Gear VR game is all about. PDTA originated on PC and Android in a beautiful pixel art style game. Your colleague, desperately needing a toilet break, and has left you manning what looks like a rather important station. As long as you don’t press anything, you should be just fine …
And what if I push the buttons?
You unleash what is perhaps the most fun and chaotic style of mayhem you can witness on Gear VR. It’s lunacy, but endlessly fun. You play your way through various different scenarios and achieve different endings. Then you simply reset and start the next scenario. The goal is the few all endings, which you can track on the console in front of you. So push away as there are thirty insane conclusions and sequences you need to enjoy.
We’ve put together a brief gameplay clip you can see below: again, some mild spoilers ahead, so skip on if you want to keep it all for yourself.
What we look for in VR games
Immersion
The developers behind PDTA were smart in their adaptation of this title for the Gear VR. Moving away from the flat 2D original, the new 360 version makes the user look around more and adds a very realistic dimension to problem solving. There is something very natural and enjoyable about looking at a white board for a phone number, back to the dial pad, back to the white board etc.
Graphics
The original versions of PDTA were gorgeous in their retro styling. With that said, the new Gear VR version is beautiful and improved. The visuals are do not aim to be massively realistic, instead opting for a certain cartoony charm to compliment the general enjoyable nature of the game.
Audio
The audio is surprisingly important throughout. From alarm bells, to the great tunes that blare during baby whack-a-mole (we did say parts were weird), the audio is noteworthy of adding to the overall experience.
Gameplay
Once you get past the inital confusion of the situation you find yourself in, PDTA is one of the most fun and charming games to feature on the Samsung Gear VR yet. There doesn’t really feel like there is much point to what you are doing, but that doesn’t matter. You will feel compelled to work out all 30 endings. If you can do so without opting for a walk-through, you get our ultimate respect.
Value
At €8.99, Please, Don’t Touch Anything does tip the scales at the slightly higher end, but makes up for the price in shear playability. You won’t be finished with this for quite some time, ensuring you get your money’s worth.
Please, Don’t Touch Anything is available in VR from May 19th
Oculus were one of the main companies innovating virtual reality technology, yet much of the buzz around this new media platform comes thanks to the HTC Vive. We have experienced the Vive first hand and here’s what we think.
Background of the HTC Vive
Many of you will be more than familiar with Taiwanese manufacturer, HTC. They have been a leading smartphone manufacturer for years. Recently, their handsets have widely been considered brilliant though often lacking in ground-breaking innovation. Many believe this has been caused by HTC’s shift in focus towards virtual reality through the Vive project in 2015. One of the most exciting aspects of the Vive’s development is HTC’s partnership with Steam, combining one of the world’s most innovative virtual reality headsets with the world’s leading gaming provider.
Technology of the Vive
In an ever-growing market of virtual reality the Vive manages to set itself apart from competitors with several key innovations.
Dual screens
We are massive fans of the Oculus powered Samsung Gear VR and truly believe it is arguably the best starter virtual reality headset for Samsung owners at least. The Gear VR relies upon your smartphone screen to power what you see, but the Vive instead boasts two 1080×1200 screens, one per eye. These displays are also capable of a 90 Hz refresh rate ensuring the visual experience is second to none and extremely realistic to the user.
Dual Controllers
Before getting hands on with the Vive, we thought the controllers were a bit silly. We believed virtual reality shouldn’t require additional peripherals and to have them would simply destroy the feeling of being in the game. How wrong we were. The Vive’s dual controllers connect the user to the virtual world in a way we’ve never seen before and are extremely intuitive, while remaining comfortable to use.
Room Scaling
Room scaling is one of the biggest innovations the Vive makes. Room scaling involves the Vive using two external sensors to allocate a 6.5ft x 5ft area within which the user can move around. This allows for amazing immersive experiences with the headset on.
The Vive Headset
First impressions of the Vive headset were that it was bigger than most others we were familar with. Rather surprising was how comfortable the headset was to wear. Fortunately, considering the quality of the gaming experience, extended periods of gaming with the Vive shouldn’t be hindered by the hardware.
Should you be near sighted, long sights or wish to game wearing glasses, the Vive will suit your needs. There are several aspects of the viewpoint you can adjust and also plenty of space to wear glasses too. There are some cables you should be wary of stepping on, but you will fast become accustomed to avoiding these.
Games on Vive
Though the HTC Vive has just launched, the partnership with Steam and early developer access to the headset have ensured there are already over one hundred titles available from launch, with a limited number of experiences shipping with early retail orders. We got to try out two of the three games you might pick up with the Vive as well as game developing a cult following.
Job Simulator: The 2050 Archives
On paper this should be simply terrible. Based in the future, Job Simulator is a teaching tool for the people of 2050 to experience the mundane jobs that we all do today. We got to experience an office and from within our cubicle, got to enjoy a vast array of interactions with the surrounding world.
The funny thing about virtual reality is how simple and mundane tasks can actually be rather entertaining with a VR headset on. The controllers performed brilliantly within the immersive world as everything we could think of worked. This highlighted to us the challenges that game developers face, as users can and will try everything and anything in a virtual world. Once something doesn’t work the way it does in the real world, the immersive experience shatters around the user. Fortunately, this was not an issue for Job Simulator, which has already positioned itself as one of the most enjoyable and must-have experiences for the HTC Vive.
Google Tilt Brush
Virtual reality has this amazing ability to make something look boring on screen, yet simply stunning to experience yourself. Tilt Brush is the modern day Microsoft Paint. The world around you becomes a blank canvas, with your dual controllers becoming your brush and palette. You can draw, design, built and create your way through any idea you can think off. The potential held within Tilt Brush is nothing short of staggering as we already imagine crossing something like this with 3D printing to develop next level prototyping.
Imgur user minordespera has shared some brilliant examples of Tilt Brush drawing.
Of course, with immersive experiences, being terrified is ultimately what we were after. Brookhaven Experiment is still only available as a demo, but is already one of the greatest virtual reality experiences we have come across. This wave survival based first person shooter is a combination of terrifying and immersive perfection. One of the best parts of the game was when one hand got tired firing the gun. When swapping the gun and torch, it didn’t feel like I was swapping controllers, instead genuinely feeling like it was the items from the game.
You wake up on a small plot of land, conveniently sized the same as HTC’s room scaling. From here you will first hear movements in the bushes. Armed only with a handgun and torch, it’s best you resist temptation to start unloading rounds into the darkness. Within moments zombie-esque creatures approach you at varying speeds. You’ll quickly learn that it’s best you wait for them to get closer before trying to hit them. This is what makes the game so exciting. You “enjoy” a full 360 range of view, and while turning can access which creature is closest and in need of your attention next. While this is terrifying, it heightens your odds of survival.
As the game goes on, your torch runs out of battery, your gun runs out of ammunition but the game certainly does not run out of creatures with your only goal being to survive as many waves as possible before your inevitable death. A cheery experience to say the least. The full game is due to be available on June 22nd and can be purchased right now for just €14.99 through steam where you can also get the demo.
HTC Vive: The verdict
The HTC Vive is expected to launch in Ireland in the next few months and you can expect a retail price of around €900. You will also need a fairly powerful computer meaning that this is an expensive gaming device if you need to get set up from scratch. It’s easy to refuse to look further than the retail price VR headsets such as the Samsung Gear VR, but in truth the two devices are world’s apart in terms of ability. The HTC Vive provides the first truly immersive, high end VR experience and may very well be the biggest step towards the world’s next big platform for applications, media and gaming.
It’s the little things and small conveniences that are likely to make you smile throughout the day. One modern marvel is contactless payments. Who knew that typing in four numbers was such an inconvenience, which thankfully we rarely have to deal with any more. In a similar vein is wireless charging. Much like 3D glasses, many thought it would be a short lived gimmick, but sure enough it’s still here and getting better by the year.
Thanks to Mobile Fun for hooking us up with the Samsung Fast Charge Wireless Pad to review.
A brief history of wireless chargers
Wireless charging, also known as inductive charging and commonly recognisable because of the Qi standard, is not exactly a new idea. In fact, some of the earliest experiments on the subject came from the man himself, Nikola Tesla. It’s a simple enough concept which seems completely unnatural, but fundamentally relies on electromagnetism to work. Modern adoption of wireless charging has increased owing to growth of smartphone usage. The modern phone battery has a limited capacity, even more so than feature phones than came before them. To combat such limitations, making charging easier has become a priority for many manufacturers: namely Samsung and Nokia/Microsoft leading the charge, so to speak.
The Samsung Fast Charge Wireless Pad
The Samsung Fast Charge Wireless Pad is a particularly good example of how good wireless charging actually can be. Samsung have managed to combine wireless charging with what is perhaps their flagship device’s most underestimated feature: fast charging.
Fast charging does exactly what it says on the tin. From a zero charge, handsets like the Samsung Galaxy S7 can go from 0% to 50% in just thirty minutes. Fast charging is also much smarter as Samsung created “adaptive charging”, so once you reach 100%, it stops ensuring the battery cells are allowed to rest. Recently, Samsung released, you guessed it, the Fast Charge Wireless Pad.
The benefits of the Samsung Fast Charge Wireless Pad
The fast charge pad means no more plugging in and unplugging to check notifications or answer calls. It also reduces the stress on the charging cable, meaning you should drastically reduce how many cables you go through (a feature we know Apple users would appreciate). This is the third rendition of wireless charger from Samsung and you can really see how they are learning as they go. The first wave were a little bit smaller, meaning the charging sweet spot was smaller. The latest device is a little bit bigger, ensuring you are more likely to get a charge once you place your device in the cradle.
This particular model of wireless charging pad has the additional benefit of doubling as a stand: great beside the bed for charging while you watch Netflix or YouTube.
The negatives of the the Samsung Fast Charge Wireless Pad
Such a convenience doesn’t come too cheap, particularly if you are looking at the official Samsung merchandise. Then again, for some, there is great solace to be taken in the Samsung logo appearing on a charger.
What was a little disheartening after opening the packaging, was that despite the price, you still must use the wireless pad with the adaptive fast charger you found when you opened your Samsung device for the first time. This is a real pity as these aren’t too easily found on the high street and also don’t come too cheap, usually weighing in around €30. The wireless pad will work with other chargers, but in order to avail of fast wireless charging, you must combine the pad with the official Samsung adaptive charger.
If you like to have the best tech or tech that makes like that little bit easier, then your should get this. Once you have a wireless charger, you will no longer need to attempt plugging in your smartphone 3 times even though there are only two ways to plug in a micro USB charger. You can pick up the Samsung Fast Charge Wireless Pad from Mobile Fun for €58.49, saving 25% on the RRP.
Gunjack is a spin-off title from the enormous EVE Online series, designed from the ground up for virtual reality.
EVE Online
EVE Online boasts one of the largest online gamer bases in the world, with over half a million users subscribing to the game. The game sees players participate in several different in-game professions from mining to piracy, where the goal is to create an online empire rich in resources. This deep-space themed game is the type of game that consumes hours of gamers days without them even realising, so moving to the most immersive gaming platform was a logical step.
Gunjack – EVE
Gunjack is a virtual reality (VR) arcade shooter, now available on Samsung Gear VR, Oculus Rift and HTC Vive. As the game might suggest, Gunjack sees the player take on the role of a turret gunner aboard a mining rig. You are responsible for protecting your ship from incoming attacks, carried out by pirates and other opportunists seeking to benefit from attacks on your resource rich ship. Here’s a quick clip of the game, followed by our review breakdown. Needless to say, we’re impressed. You can view some gameplay below just before we break the game down into what we look for in VR games.
What we look for in VR games
Immersion
As the levels begin and your turret gets moved into place, you can’t help but feel you are about to face into a war. Looking around the turret you see notes from loved ones while looking from the perfectly positioned first person view. Pop on a set of headphones and the commander’s voice may as well be coming through loud and clear in your helmet.
Graphics
You have to take a step back every now and then to remember we are gaming on our smartphones these days. Gunjack squeezes every last ounce of power from the Samsung platform and delivers amazing graphics, on-par with much more expensive VR headsets and games. Considering how responsive and quick the controls are combined with the details graphics, this is an immersive marvel.
Audio
As mentioned above, the commander’s discussions in between menus is great and really adds to the experience. Other audio from your turret loading to the cannon fire is perfect and adds to that Starship Trooper vibe throughout.
Gameplay
If you have the controller, this is a brilliant game. You can pepper enemies with cannon fire, happen upon power-ups to do even more damage and grab bits of old ships to protect yourself. The gameplay of Gunjack is at a certain level which will push your gaming time further than many other VR experiences to date.
The game provides one of the most impressive control experiences to date on the Gear VR. Where you look is where you are aiming your turret’s guns. The control is lightening quick and really adds to the overall experience. The game specs state that you don’t need a controller, which is technically true. To be honest, you will need fairly strong arms to comfortably play for any duration of time using the touchpad on your temple. We strongly recommend playing with a controller, even if it is just a cheap enough one.
Without a controller, Gunjack is enjoyable but you won’t be playing for extended periods of time. With a controller, Gunjack is arguably the best game on the Samsung Gear VR.
Value
At €9.99, Gunjack is one of the more expensive games, similar to Dead Secret, but don’t let that put you off. It’s the early days and games are expensive to develop with this relatively new platform. What the team at CCP Games have done here is squeezed a PC style experience into a smartphone game and added the extra dimension of VR. It’s nothing short of remarkable. They have done all of this while ensuring to corners were cut on immersion, gameplay or graphics. Gunjack is one of the few must have Gear VR games that we recommend.
Game of Thrones is back with more dragons, murder and sex than ever before.
There may be spoilers and you shouldn’t have clicked this link anyway. It’s your own fault.
The bastard lives! However, the hardest thing about being a Game of Thrones fan is knowing the end is in sight. After this season, will only be treated to 13 more episodes. While it’s unlikely HBO will commission a movie due to their streaming service subscriptions and all that nonsense could you imagine A Song of Fire and Ice on the big screen. We had a bit of a natter at Goos3D HQ and settled on who could play some of our favourite characters if a Game of Thrones movie was to be made.
Jamie Lannister – Chris Evans
The man who sleeps with his sister, has three children through incest, helped his brother escape after he strangled a whore and shot his pops while he pooped is to be played by none only the Captain America himself Chris Evans.
We know it shouldn’t work as the two actors don’t exactly give of the same vibe but hear us out on this one. He has the build, the on screen presence and the charisma to play the pretty boy of Westeros. From the Avengers we know he has the ability to do all the fighting required of a Lannister and we think it would be great to see him alongside Tyrion.
The Mountain – Tom Hardy
To replace the strongest man on earth is always going to be tough. Being known as a moving mountain carries a certain wait with it. This was a tough call, with Tom Hardy just about winning over the destroyer of pancakes, Dwayne “The Rock” Johnson.
Hardy’s roles in movies like Warrior, Lawless and Batman have pretty much proved that he can play the silent, psychopathic murderous type to a tee. He’s also a bit of a beast physically making him for the part.
The only negative factor here is that Hardy is not exactly a tall man, coming in under six foot. Johnson is a better fit in this sense, but we’re standing by Hardy.
Oberyn Martel aka The Red Viper – Antonio Banderas
When one thinks of the Dornishmen, one thinks of Latino, silky smooth and a hint of arrogance. Really, who fits this bill better than Zorro himself, Antonio Banderas?.
He has got those silky smooth moves there for all to see in Take the Lead and the bad-ass fighter side we saw in the Zorro franchise, there wasn’t really a question as to who who else could play the Red Viper. There is an uncanny resemblance between Banderas and Pedro Pascal who played the character in the series.
Jon Snow – Christian Bale
Look for intensive purposes Jon Snow should only ever be played by Kit Harrington: he is perfect and it may already be the defining role of his career. If it did have to be someone else, the only logical replacement would be Christian Bale. He’s big he’s brooding, he is Batman and is an absolutely superb actor who has shown time and time again that he can do any role. Someone get that man a cloak and let his watch begins.
Cersie Lannister – Kaley Cuoco
This is another difficult one, with Julia Roberts ranking up there amongst the very best to take on the role. For the generation that’s in it, Big Bang Theory’s Kaley Cuoco is another who could slip into the role. Both could stand beside Chris Evans in his role. This one might be too close to call.
Varys – Oliver Platt
You might need to squint a bit before you agree, but there is something there. When you look at Oliver Platt and picture him bald and in a tunic, he just looks every bit of the scheming unic. Also Oliver Platt’s career has seen him act in some real top quality movies and spans almost 30 years, he has never been the main man but someone who fades in and out of the background but seems to always have a part to play in the story as a whole, sound like any one we know?
Tyrion Lannister – Peter Dinklage
He can’t be beaten. No one one else could realistically portray the “God of tits and wine” himself better than Dinklage.
It’s over to you now. Would you pick the same? For the roles we haven’t listed, who would you pick? Best tell us quick before they’re all killed.
Tesla are best known for making electric cars cool and teaching them to chauffeur you around, but now they may have reached their biggest development to date: Bioweapon Defence Mode.
The threat of air pollution
Air pollution is to driving what carbon monoxide is in the home: a silent killer. According to the World Health Organisation (WHO), air pollution is “the world’s largest single environmental health risk”. Tesla have made combating air pollution a priority as it can be attributed to twice as many deaths per year as car accidents.
The HEPA filtration system
Taking inspiration from systems utilised in hospitals, Tesla developed a high-efficiency particulate arrestance (HEPA) for it’s latest series of electric cars. Why would a car want this you may ask? The answer is twofold.
The HEPA is halfway between a proof of concept and a practical solution. The reason for this is purely down to the fact that Tesla car itself needs to be adopted in the regions the HEPA is needed to combat the worst pollutions. In high density population areas such as India and China, the latest range of Tesla cars will be capable of sealing the internal cabin from bacteria and pollution.
Secondly, even if pollution isn’t a massive issue, pollen can be. Taking the US alone, 7.8% of people suffer from hay fever. The HEPA filter in Tesla cars, will filter our pollen which causes hay fever, ensuring the occupants of the cabin enjoy a most comfortable ride. What would happen if there was a bioweapon attack while you were on the way to Lidl?
Bioweapon Defence Mode
Besides having one of the coolest car feature names in history, Bioweapon Defence Mode provides amazing levels of protection from external bio-threats. To test the feature, Tesla placed the Model X in a gigantic bubble and pumped it with gases raising the pollution levels to extremely dangerous. Testers inside the car, wearing gas masks, activated Bioweapon Defence Mode and less than two minutes later, the HEPA system had scrubbed the cabin air. The testers then removed their masks and enjoyed fresh air.
This graph shows a comparison of the air within the cabin versus within the bubble and the results are astonishing. Some thought that such results must be gimmicky but the founder of Tesla as moved to quash doubts about the system.