Tom Clancy’s Ghost Recon Breakpoint Beta First Impressions

Over the last year to 18 months I have somewhat accidentally become our resident gamer guy reviewing everything from The Amazing Spider-Man to Assassins Creed:Odyssey. Tell you what, I bloody love it. This time around I got the opportunity to check out Tom Clancy’s Ghost Recon Breakpoint closed beta. While I’m normally not the biggest fan of military style shooters, there are a few that stand out. Ghost Recon is one such game.

Background

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If you’re a fan of the Ghost Recon series, rejoice because Breakpoint put you back in the boots of the Ghosts, an Elite US Special Operations Unit. However, this time you’re stranded behind enemy lines playing in an entirely playable open world, either solo or as part of a co-op up to four players. Breakpoint lets you enjoy complete freedom to complete missions how you like with a number of new features and tactical options at your fingertips.

When you start, players get to customize their very own Ghost who will be their playable character throughout the game both online and in the main campaign. Speaking of the main campaign, you face off against The Wolves a lethal ex–US Military unit of former Ghosts who have taken over the Auroa an island where next level tech facilities are hidden among unforgiving woodland terrain.

This tech filled island is home to Skell, the big tech company and inventor of the humble drone….but Lt. Colonel Cole D (Played by The Punisher himself, Jon Bernthal) has taken over, reprogramming the drones for mass casualties. Your job is to survive, regain control of the island and take out the Wolves. Fun.

Initial Thoughts

As I mentioned I wouldn’t be the biggest fan of military shooters so you can imagine me sitting down going here we go again it’s just another Call Of Duty. Oh how wrong I was. Despite the limited timeframe we had to play there was plenty to sink the teeth in to. Ubisoft are changing and Tom Clancy’s Ghost Recon Breakpoint is probably one of the companies biggest properties. That’s why this close up was fun for me, it gave us plenty of cues as to what not only the full game is going to be but also what Ghost Recon is going to become going forward. Graphically the game is nice, bar a few minor elements which we just presumed were beta bugs.

Tactics Over Tech 9’s

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With Ghost Recon Breakpoint, the strategy you use with your mates or team is more important than it has ever been. Unlike many games in this genre where its dive in and pop shots off till you drop, brute force won’t work here thanks to Ubisofts clever game design. You actually really need to keep an eye on the map, check the markers and know exactly how you are going to approach a mission or end up dead.
Drones are probably the biggest thing you need for success. As you are now the hunter rather than the hunter, you have to strategise so using the drones wisely is a big deal. Remember there are no checkpoints, die mid-mission and it’s back to the start with you. Some might find this a pain in the hoop but not this guy, barreling through enemies is fun sure but I’d rather something a bit more detailed.
The idea for Breakpoint is this, do your drone recon, and use your teams mix of abilities from sniping to close range fire to come up with the best way to succeed. No more pushing through missions without some form of co-ordination between you and your mates. Essentially it’s a bit more real world because lets be real future warfare is going to be heavily influenced by advanced technologies and less jar-head gun totting.

A Mixed Bag

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Remember this is just my impressions on the Beta we got to test, not the full game. In general I was quietly impressed by Tom Clancy’s Breakpoint. It’s a well put together game and the strategy driven game play is a welcome change from the usual shoot em up mentality of so many of these modern warfare games. It just added that little extra layer of je ne sais quoi to make the game feel more intense and less one dimensional. Also when your character gets hurt you can’t simply hit the med pack mid battle and go about your business. You need to hide and sort yourself out and if you get spotted by a ground drone during this process god forbid because the cavalry will be coming for you.The controls are also simple and streamlined so all in all happy Jon.

On the flipside there are one or two things I didn’t like. I know it’s the Beta and missions were limited but it did feel a bit easy at times. I’d like to presume that when the full game launches on October 4th there will be a bit more difficulty in the missions. Finally as you can’t talk about a game without mentioning the all important graphics, Ghost Recon Breakpoint is simply meh. Like graphically it’s good but not stunning, terrains and the world around you isn’t in that sexy detail we’ve become accustomed too since titles like Red Dead hit the shelves. Now the beta might have been just waiting on a lick of paint as a finishing touch so don’t be surprised if the graphics are improved on launch.

Verdict

Personally I enjoyed the Ghost Recon Breakpoint Beta. It offers a cool insight into what we should expect when the game launches on October 4. You can tell from the outset that the future for the series means you will have to coordinate with your teammates better due to the co-op open world style mission system and tactical controls. There’s plenty to like for fans and newbies alike, so if you’re looking for a fun, fast and brilliant shooter game to play in the middle of FIFA season then Ghost Recon Breakpoint we think should be well worth a look.

Written by

Jon
Jon
Junior Editor and host of the Goosed Podcast, Jon is passionate about phones, design and everything tech. Having joined the Goosed.ie team in 2015 he now leads the entire Goosed podcast channel. Ask him about 3D printing or Disney movies. Read more by Jon.

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